![]() ![]() The Presidency rotates unless you can change the Federation laws in your favor.Īnother pro for Federations is that you have allies. This fleet does not cost your empire anything to maintain although you will be required to donate part of your fleet capacity to it, which can be a con if you have low fleet capacity to begin with.Īnother con for the Federation fleet is that you don’t have control of it unless you’re the Federation President. But nonetheless, there is a fleet available in times of trouble unless the Fleet Contribution Law is set to None. The con to the president being the only one who can design the fleet is that if the Federation president is an AI empire, then the AI will probably design them and the AI typically does not create the best fleet designs possible, which can be a definite con. This fleet is designed by the Federation President unless the Federation laws are changed. One big pro for Federations is that they will have a Federation fleet. Read about that Tradition and the other four that I consider to be the best traditions in Stellaris. How do you get the ability to create a Federation? Through the Diplomacy tradition. The con to this is that at first only the Federation president has control of the fleet. All members get Intel bonuses that are shared between them plus a Federation fleet can be created. Each Federation type also has its own special bonuses.Ī Stellaris Federation gives you allies at the expense of 15% of your empire’s energy output. Specific pros and cons are present for each federation type, but all Federations have the same basic pros and cons. Forming a Federation with another empire or empires can have a lot of advantages and disadvantages.
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